Days Gone
Bend Studio / Sony Interactive Entertainment WWS
Sound Designer
Owned the player-character Foley pipeline, recording clothing and equipment sounds and implementing them through Sony’s proprietary audio middleware and Unreal Engine 4
Led acoustic implementation for every building and interior, authoring reverb, occlusion, and portal volumes using Sony’s sound-propagation system and collaborating with audio programmers
Tagged audio to animations for character movement and vocal efforts
Designed the UI sound language for DLC content and in-game items